GTA Online remains a popular (and incredibly profitable) game seven years after launch, thanks to the steady influx of new content, but one thing Rockstar seems unable to improve is the game’s famously long load times.
That suggested that the lengthy load times weren’t caused by Rockstar’s servers or data being read off a drive – instead, something was running on the CPU.
That’s a 69.4 per cent reduction in load times, which is absolutely incredible given that it required modification of only two functions.
Over the weekend, an enterprising developer called t0st finally discovered why GTA Online takes so long to load – even on machines with fast processors and storage such as the PlayStation 5 and PC – and fixed those issues, reducing his load times by 70 per cent.