If there’s information I need, I should go and hunt it down,” says Newell.
“The scarce commodity here is not money — it’s how many hours there are in a day,” Newell continued.
It’s an intriguing way to work, one you can read more about in our recent conversation with Newell about Valve’s plans and expectations for VR in the years ahead.
So what kind of team does it have in place to oversee budgeting across all those different projects?
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