This session will be great because Osso seeks to explain the tremendous value of hand tracked controls in VR for training applications, and discuss the key design decisions developers face implementing hand tracked controls and hand/object interaction in VR.
The first-ever standalone Virtual Reality Developers Conference is just months away, and today organizers want to let you know about another great talk taking place at the November event.
For more information on VRDC 2016, visit the show’s official website and subscribe to regular updates via Twitter and Facebook.
Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he’ll be running down the finer points of hand-tracking in a talk on “Hand Tracked Controls: Design and Implementation for Serious VR.”