Hideo Kojima is infamously known for his lengthy cutscenes these days, but once upon a time he was a lot more cautious of them.
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Metal Gear Solid creator Hideo Kojima hasn’t cared about that for quite a while though, with the fourth game in the espionage series holding the record for the longest continuous cutscene in any game ever at a whopping 71 minutes to this day.
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The story for Metal Gear is very complicated, so I think cutscenes will be necessary.”
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As unearthed by Shmupulations (thanks, GamesRadar), in a 1997 interview with Famitsu, the iconic game developer spoke about all things Metal Gear Solid prior to its release on the original PlayStation.