There’s no guarantee that any game will sell, even in the domestic market, or you’ll only be able to sell a predetermined amount,” explained Swery.
“People make budgets based off that, and then make the game based on that budget.
“People in Europe don’t really know what’s going on in the Japanese market, but basically here’s how things are going.
During a recent roundtable for Gamasutra, Necrosoft Games’ Brandon Sheffield had the chance to quiz some of the Japanese games industry’s leading figures about the current state of the country’s video game market.