– Jeremy Heath-Smith speaking to Polygon about his time at Core Design (which he cofounded) making Tomb Raider games.
“Tomb Raider 2 had to be written within a year, which means the development time was probably about eight months.
For the next seven years, at least one new Tomb Raider game with Core Design’s logo on the box was released every year, ending with Tomb Raider: Angel of Darkness in 2003.
In 1996, Core Design made a bit of a splash in the game industry with the launch of its PlayStation game Tomb Raider.