We also noticed a huge uptick in younger fans, and women being way more interested in Hob, that helped us.
Gamasutra had the pleasure of talking to Runic’s Patrick Blank, game director and lead level designer of Hob, about the well-received game in a recent Twitch stream.
When we talked to the designers of that game, they mentioned designing the level so that it makes physical sense.
That’s an interesting jumping-off point, if you can, how does Runic as a studio assign value to its work?