Prey takes place on Talos I, a fictional space station orbiting Earth’s moon.
Can we just take a minute to appreciate the way Prey handles space, and sets the player up to tell their own stories within it?
That means pretty much every space in the game is understandable and accessible from multiple perspectives, both internally and externally.
That gives players new challenges in known settings, keeping those locations feeling fresh and, more importantly, rewarding players for learning and exploiting the environments of Talos I. Prey takes a lot of direct inspiration from games like System Shock, Thief, and Deus Ex, asking players to navigate Talos I while fighting/tricking/sneaking past enemies and collecting items, weapons and upgrades.