PlayerUnknown’s Battlegrounds (PUBG) developer PUBG Corp. has spoken about why it uses some pre-made assets from the Unreal marketplace, explaining its one of the best ways to “work smart.”
“Because we’re steadily investing more and more in building our internal art teams, Miramar used fewer external assets than Erangel, and Sanhok used fewer still.
Even so, Rigney admits Miramar did indeed utilize pre-made assets and recycle old assets, because it “just doesn’t make sense to build everything in the game world yourself.”
“Hiring an art team of 40 people to ‘try a game’ and ‘see if it’s fun’ is simply not a smart way to work,” he wrote.