How do your ideas come from these individual moments into the full art of game game design?
HY: So I always think about all the different elements of what makes something fun.
In this extensive interview, Yasuhara outlines his carefully constructed theories of fun and game design, including the differences between American and Japanese audiences, with illustrated documents.
HY: So I come up with some ideas about events that are happening; how the player acts, you know, at each stage.