Speaking of accessibility through choice, you may have heard of a new game called The Last of Us Part 2?
The game has a wealth of brilliant accessibility options, most just built right into gameplay and not labeled as specific to accessibility.
The theme this month in our game accessibility feature is useless UIs, tiny subtitles, and questionable subtitle practices.
This constant exhaustion often leaves me abandoning games that don’t have enough, or the right accessibility features for me.
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