Once the overall scope of BioShock 3D had been decided and the team knew the original BioShock from Arcadia to Point Prometheus and everywhere in between, the challenge of distilling the mechanics and atmosphere of the console game into mobile phones had to be tackled.
Perhaps, most surprisingly, the acclaimed first-person adventure BioShock saw the release of a mobile port known as BioShock 3D.
The first challenge Vijay Venkatramani, Tridev’s studio manager at the time, told us the team faced was deciding what the actual scope of BioShock 3D should be compared to the original game.