In a recent Xbox Wire post, Starfield lead artist Istvan Pely talked about how it builds upon the foundations of currently-available space technology to achieve sci-fi in a realistic manner.
Recently, head of Xbox Phil Spencer talked about how he wants Starfield to be Todd Howard’s “most played game”.
Lead animator Rick Vicens also talked about how the NASA-Punk aesthetic worked to create a coherent and consistent art style all around.
When you said NASA-Punk, the art team could instantly take those two words and make them work,” he said.