“The best way to think about this is having a low skill floor but a high skill ceiling.
They’re all easy to pick up, though the lead combat designer Isaac Torres touts a “high skill ceiling.”
“The weapons are all designed in a way that allows players to either discover or unlock ways to optimize their abilities.
Towerborne arrives later this year for Xbox Series X/S and PC – check out details on the Belfry here.
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