And now, in a recent interview with PCGamesN, lead producer Andreas Penniger and community head Almir Listo spoke about the games launch, and the studio’s hopes for the game going forward.
“When you have a launch like we did – a disastrous launch, where nobody is able to play the game – there is no place to hide…
Listo explained that Payday 3 “suffered from major technical issues, so the game was more or less unplayable for several weeks.
The other issue was that Payday 2 had 10 years of dev time, something Starbreeze was well aware of.