Of course more samples are always better, but even at higher sample counts, dithering makes a huge improvement in quality.
Leadwerks Engine 2 actually used 64 samples, with worse results than what I got using just 16 samples above.
The same technique can be used to improve the appearance of the new godrays shader I am working on.
With only 16 samples for the rays, banding is very easily visible in this image.
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