And a game that I think is a very good example of open world usage in missions is Assassin’s Creed II.
So this was a breakdown of how open world space is utilized in Assassin’s Creed II.
Not that there’s anything wrong with that approach, of course, but there are certain advantages to the way Assassin’s Creed II deals with world space.
All that said, it doesn’t affect the main topic: which is how the space is utilized in missions.
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