When Asobo Studio released A Plague Tale: Requiem natively for the PS5, it did incorporate the DualSense’s haptic feedback features in the port, so it should be interesting to see how the developer improves on that with its sequel.
Asobo Studio has previously spoken about how dropping last-gen development for the upcoming A Plague Tale: Requiem has helped with the game’s development and allowed the developer to make a larger and more ambitious project.
A Plague Tale: Requiem launches on October 18 for PS5, Xbox Series X/S, and PC, as well as for the Nintendo Switch via the cloud.
And of course, as you’d expect, it’s also enabled the developer to leverage some of the current-gen machines’ unique hardware features.