What’s remarkable is that from that fluid cutscene, reminiscent of animated films based directly on illustrations or paintings, the game begins.
Watching the opening of the game makes that clear from the start.
To return to where she’s from, Gris accumulates additional abilities that live inside her dress made of “sorrow” to continue forward.
Mendoza compared Gris’ gameplay to that of adventure games with defined aesthetics like Ori and the Blind Forest and Journey.
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