I worked on multiple other prototypes and projects before Ready? Set. Haiya! to understand how a team functions when developing a game.
Ready? Set. Haiya! has players striking a martial arts dummy in just the right places, attacking in rhythm-based combat to beat their opponents.
The only difference is you’re looking at on-screen commands and mimicking them on the controller, similar to a rhythm game.
My name is Rewant Verma, and I was on Geeky Panda Studios as a Producer/Designer for our project: Ready? Set. Haiya!. As a team of 13, many of us were wearing multiple hats, and hence, taking care of a number of things.