Among Us developer Innersloth has explained how it dealt with the title’s meteoric ascension during a recent chat with YouTube interviewer Anthony Padilla (highlighted by Kotaku).
They were gonna try to get Among Us on these platforms, which usually takes many months — like, half a year to a year.
That influencer uplift combined with perpetual COVID-19 lockdowns and restrictions, which also contributed to the social title’s growth, saw Among Us become a liquid hot property almost overnight.
That newfound success extracted a heavy toll, however, with Innersloth artist Amy Liu explaining how the pressure to suddenly deliver on multiple fronts became overwhelming.