“This means that at OpenVR’s internal interface, worst-case latency for head tracking data is about 1ms, and worst-case latency for controller tracking data is about 2.7ms, assuming that wire(-less) transmission and pose calculation add negligible latency,” Kreylos notes, adding that the tracking data is delivered to applications at a slower rate via vrserver.
I decided to cobble together a small testing utility to get a feel for OpenVR’s internal driver interface, and for the Lighthouse tracking system’s overall tracking quality.”
You can (and should) read his full post for a more thorough, highly technical deep dive into some of the nitty-gritty details of the Vive’s Lighthouse tracking system.
Valve’s publicly-available OpenVR SDK just hit v. 1.0.0, and now longtime VR expert and enthusiast Oliver Kreylos has used it (along with an HTC Vive Pre devkit and his own testing utility) to evaluate the accuracy of Valve’s Lighthouse positional tracking system.