Raphaël Colantonio has revealed that nobody at Arkane Austin wanted Prey (2017) to be titled Prey, and how it felt “gross” to have release something under someone else’s IP.
The fact that the game was never envisioned to be a part of the Prey IP isn’t new for fans of the game or Arkane.
“I did not want to call this game Prey and I had to say I wanted to anyway in front of journalists,” he continued.
“I think that I was a little at odd[s] with some of the management [regarding] the decision of calling Prey [2017] ‘Prey’, that was very hurtful to me,” Colantonio revealed.