“I think it’s difficult to convey what the game is,” Oli Clarke Smith, director of Promise Mascot Agency, tells me.
“We’ve made the game we want to make,” Clarke Smith says, “We know now that people like the writing of Paradise Killer.
“We went to her with absolutely nothing,” Clarke Smith explains, “because we’d just finished our previous game.
So, I feel more confident that if you’re going to like the game, you’re probably really going to like it.”
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