Battlefield games have historically suffered from major netcode problems at launch, but it appears the push for 128 players and bigger maps have taken things a few steps further.
YouTuber Jackfrags came up with this simple experiment to try and replicate the poor hit registration we all get in live multiplayer games.
Though many who play Battlefield 2042 regularly have felt this, no one has really done any testing – until today.
It took nearly a year for them to be acceptable in Battlefield 4, and a few months of patches in Battlefield 1.
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