As both of us from Gamasutra noted in the video, Oxygen Not Included is only a few steps away from technically being work.
As Seidenz points out later in our conversation, a big part of the “fun” of Oxygen Not Included is the sense of figuring things out.
Seidenz gave his thoughts on what defines a simulation game, and how you can make it fun enough to not feel like a chore.
For more developer interviews, editor roundtables, and gameplay commentary, be sure to follow the Gamasutra Twitch channel.
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