However, Hollis sought for the AI to be more engaging and reactive, transcending the standard set by DOOM in 1993.
How do you build AI and gameplay systems to run so effectively on hardware that was so tightly constrained?
While over 20 years old, GoldenEye set the standard that Half-Life any many other shooter franchises have sought to replicate to this day.
Vision and audio sensors that enabled AI to react to player behaviour – or remain unaware if stealth was employed.
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