Exploring Starfield’s planets was previously a lot harder, Bethesda has revealed, before the developer decided to dial back some “very punitive” atmosphere effects.
Bethesda boss Todd Howard revealed the change during an episode of the Game Maker’s Notebook podcast, which is well worth a watch.
In it, Howard discusses the challenges of creating interesting planets, fun space combat, and what changed during Starfield’s development.
The Bethesda space RPG’s many planets still feature environmental hazards, such as extreme temperatures and radiation.