– Scott Mercer, principal designer at Blizzard, writing about how Overwatch’s matchmaking works.
If one of the teams doesn’t have at least a predicted 40% win rate, then we simply don’t create the game.”
For example, between February 1st and May 28th just 16 percent of all competitive matches were filled with solo players.
Blizzard’s Scott Mercer recently posted a fairly in-depth post about Overwatch matchmaking on the company’s forums, and it makes for intriguing reading if you’re at all curious about matchmaking tech.