For survival game fans, and for the team at Cheerdealers, this is just like any other survival element in most survival games.
However, that breakdown of trust between player and game adds yet another aspect to Distrust ‘s flight-based form of survival.
When we decided to create a survival game, it was the The Thing that came to mind,” says Bochkarev.
The developers at Cheerdealers were looking to create a survival game, and in many ways, The Thing felt like a perfect inspiration.
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