As part of its ongoing war against cheaters, the team behind Call of Duty’s server-side and kernel-level anti-cheat solution has announced it’s implemented a new mitigation technique, known as Cloaking, that will prevent cheaters from seeing opponents during a match.
Activision Blizzard’s latest attempts at cracking down on Call of Duty cheaters comes at a difficult time for both the publisher and the franchise.
Ricochet’s server-side anti-cheat backend has been available for Call of Duty: Vanguard and Warzone for some time now.
As explained in new blog post highlighting the latest developments for Call of Duty’s Ricochet anti-cheat solution, Cloaking follows a similar philosophy to its previous Damage Shield initiative in that it’s designed to “give legitimate players a leg up on cheaters.”