Then it actually ocurred to me that I don’t really need to tag vertices, I need to tag what I think vertices are.
When I first started the Invocation Prototype, I wanted to have different character parts being randomized for a lot of variation.
That doesn’t really mean that I want to combine vertices, or reduce their amount, which was my original attempt.
Exploring that direction gave me pretty good results, but also paved way to a way bigger problem, that I still haven’t solved.
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