Signs of the Sojourner is a card game of conversations as the player explores a new world and meets the people within it.
Signs of the Sojourner was built in Unity, and we used Inkle’s Ink scripting language for all of the writing in the game.
Kattan-Wright: I had been thinking of ways to explore conversations in games that didn’t rely on dialogue trees for some time, or “dialogue as gameplay”.
Quite a lot of the conversations have alternative lines depending on how previous conversations went or other things the player may have done.
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