It’s also something that the leadership at CD Projekt Red said wasn’t going to happen to the people making Cyberpunk 2077.
While long hours would be permitted for those interested in working them, crunch would not be made “mandatory.”
One month later he doubled down, all-but promising during a podcast that mandatory crunch would not be forced on his employees.
That same day, during a public call with investors, CD Projekt revealed that crunch would ultimately be needed to get the game done on time.
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