Some hazards will kill the blob and send him back to the last checkpoint, requiring players create paths around them with dashes and slams.
In doing so, they’ll be able to create their own paths through the game’s dangers.
Everything is squishy and malleable in Semblance, letting players slam themselves against platforms and the ground in order to change its shape.
Players can expect to explore its soft, squishy world in full some time this year.
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