At the beginning of 2016, we set out to explore a realm of game design we hadn’t seen done before – disjoint, 2-player puzzles in VR.
Make understandable objects — In order for players to collaboratively solve puzzles, they need to be able to accurately describe their environments to one another.
When an object’s perceived functionality doesn’t match its actual functionality, it makes solving the puzzles difficult for the wrong reason.
We realized that in order for Shackle’s unique layout to work, all puzzles would need to be deeply integrated with this structure in mind.