UWP also makes it easier to unify builds across Xbox One and Windows, which drove Chorus’ decision to use UWP for Coffee Talk on Xbox One.
Players of the Xbox One version noted, though, that the game asked for some unusual permissions when first run, particularly with regard to collecting personal data.
Coffee Talk, a conversation-based adventure game released on Nintendo Switch, PS4, Xbox One, and PC back in January.
The statement clarified to concerned Xbox One users that the permissions asked are a “default behavior” resulting from the way Chorus Worldwide developed the Xbox One port of Coffee Talk.