The skill tree is now a figurative tree, with nodes, straight connective lines, and branches overflowing with skills and modifiers.
Playing the game’s beta this weekend, I was deeply conflicted to discover that the game’s skill tree is no longer that sick-ass literal tree.
Blizzard has changed D4’s skill tree multiple times since alpha Diablo 4’s skill tree, through which players allocate skill points to learn new talents and abilities, was once a totally sick, evil-looking, gnarled and blackened tree with, like, hellfire inside, and veins and blood pouring out the bottom.
Despite the aesthetic change, a more easily readable skill tree is what a game like Diablo 4 needs.