A Lead Environment Artist listing, meanwhile, seems to confirm that the game is being built using Unreal Engine 5.
Interestingly, ZA/UM also has a listing up for the position of Sales and Monetization Specialist, though it’s unclear whether this is specifically in relation to in-game monetization.
It does, however, mention that one of the position’s responsibilities is to “maximise and diversify revenue streams for full game, add-on and live services content.”
But while it might be a while yet before we get concrete details on that, job listings published by ZA/UM might have given us some indications of what to expect from whatever their next project is.