Wo Long: Fallen Dynasty is following the long tradition of difficult games not having any difficulty options.
And now, Wo Long’s producer Masaaki Yamagiwa has explained the decision behind not having any difficulty options in a recent interview.
It’s a tale as old as time by this point, but difficult games, whether they be Dark Souls, Nioh, or an indie trying its own thing, often don’t have any kind of difficulty options.
Wo Long might not have any difficulty options, but according to our own Dom Peppiat, the Game Pass hit-in-waiting seems like it’s set to be the best of Nioh, and might have a bit of coincidental Elden Ring DNA in there too.