To make those worlds come alive you need to build AI that can realistically inhabit them, and that’s no easy feat.
While much has been said about how to create compelling algorithmic worlds, what often goes unsaid is how to craft AI that can be just as compelling in those one-off worlds without the advantage of human level markup.
If you missed Isla and Abercrombie’s talk in person this year, good news: you can now watch the entire talk for free over on the official GDC YouTube channel.
The knowledge they shared is more important than ever, as more and more developers around the industry create games that rely on either (or both) procedurally-generated or user-generated content.