What we’ve seen in the community are internal differences amongst players about exactly how Elusive Targets should be played.
“The biggest narrative challenge was how these Elusive Targets fit into the game’s storyline.
This is where the idea of Elusive Targets came from: high-level direction to create an ongoing series of time-limited, intense assassination missions.
We underline this in the briefings for Elusive Targets which end with Diana saying “The clock is ticking, 47.
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