Before the release of The Legend of Zelda: Breath of the Wild, there was a somewhat predictable formula that dictated how both dungeons and Link’s various tools were treated throughout the game.
The spinner from The Legend of Zelda: Twilight Princess is cited as a prime example of this.
Players can summon blocks of ice to create a bridge or use a chopped down tree for the same effect.
The video above has more than a few examples of this versatility in action, and fully explores how the very world of Breath of the Wild’s contrasts how tools were designed in past games.