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Tagged by Senhart.
  • The consensus among critics and fans is that the game succeeds in capturing the iconic look, feel, and sound of the iconic action setpieces from the film franchise.

  • “Of course, there are constraints and guidelines when working on something like Star Wars,” says Battlefront design director, Niklas Fegraeus.

  • “How does a blaster sound sound like when it bounces between sulfuric rock at a 150 meter distance?

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