The consensus among critics and fans is that the game succeeds in capturing the iconic look, feel, and sound of the iconic action setpieces from the film franchise.
“Of course, there are constraints and guidelines when working on something like Star Wars,” says Battlefront design director, Niklas Fegraeus.
“How does a blaster sound sound like when it bounces between sulfuric rock at a 150 meter distance?
Released just a month before The Force Awakens made its theatrical debut, Battlefront tasked EA DICE with bringing Star Wars to life like never before.