In a new developer interview, Dragon’s Dogma 2 game director Hideaki Itsuno and lead developer Kento Kinoshita talk about how the concept of Pawns was created, and how it is being evolved since they first showed up in the original Dragon’s Dogma.
Itsuno talks about the studio doing as much as it could to keep the Pawns in Dragon’s Dogma 2 from repeating lines.
The original Dragon’s Dogma had a number of personalities for its different Pawns, and it looks like Dragon’s Dogma 2 will continue that tradition.
He goes on to talk about the role that Pawns, alongside other NPCs play in Dragon’s Dogma 2.
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Dragon's Dogma 2 - The Evolution of Pawns Developer Interview - IGN First