Behold, for instance, the newly revealed story of Skyrim’s iconic cart ride, and how it was, for a time before release, routinely thwarted by a particularly stubborn bee.
According to Purkeypile, the cart ride was particularly prone to mishaps during development because its bumps and bounces toward Helgen were physically simulated (“Why you ask?,” he adds, “Good question.”)
Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things.
Skyrim’s bee wasn’t just collision-capable now, it could also collide into things, turning the previously innocuous insect into, as Purkeypile puts it, “an immovable force of nature”.