On Xbox Series S, meanwhile, the game will run at 1080p and 30 FPS (upscaled from a native 972p), while on the PS5 PRo, it will run at 60 FPS and 4K (upscaled from a native 1440p target resolution).
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As per Charpentier, on both PS5 and Xbox Series X, Empire of the Ants will run at “a stable 30 FPS”, while targeting a native resolution between 1400p and 1600; that will then be upscaled to 4K.
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Empire of the Ants will release for PS5, Xbox Series X/S, and PC on November 7.
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Speaking specifically about the Xbox Series S, Charpentier stated that though the weaker console would have been capable of running the game at 60 FPS, Tower Five decided to limit it to 30 FPS in order to reach the desired render quality.