For the 20 or so minutes I had with Sea of Thieves, I was happy to use the Leicester-based developer’s biro, though.
Out of everything there — and I’m as surprised as anyone with what I’m about to say — Sea of Thieves left the biggest impression.
It was so good, it was like it was scripted. And that’s the issue Sea of Thieves players will run into, I’d imagine.
At large showcase events you generally get to see a lot of games, but only a little bit of each.
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