Naturally, the actual difficulty options are what really make Filmechanism the sort of puzzle game anyone could excel at playing.
Something I find can help make a puzzle game fun, because it means anyone can pick it up.
You have a standard Normal difficulty on the bottom route, then Hard and Hell difficulties above it.
Which is what happens in the best sorts of puzzle games. It doesn’t immediately ramp up the challenge and feel like there’s no connection.
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