Some of the lead developers behind Final Fantasy 16 apparently previously worked on a Bloodborne-like, asymmetrical multiplayer game that was ultimately cancelled.
According to Final Fantasy 16’s very own Naoki Yoshida, both himself and several other lead devs worked on a separate fantasy game that they said was “basically Bloodborne.”
Of course with the mention of this cancelled game, some fans are speculating that this might have influenced the design of Final Fantasy 16.
This Bloodborne-like game was apparently about a year in development before Yoshida, Hiroshi Takai, Kazutoyo Maehiro, and Hiroshi Minagawa, the first three of which were brought on to fix Final Fantasy 14.